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Issue: Packed maps are not displaying correctly in the 3D view as intended.
Details:
In my case:
While the full texture is correctly applied to the corresponding material property, the specific channels (e.g., R, G, B, or A) defined in the Output node's "Usage" tags panel are not being used as configured. Instead, the entire texture appears to be applied indiscriminately.
Steps to Reproduce:
Relevance: For game development, utilizing packed maps is a standard optimization technique to minimize texture memory usage. Accurate channel mapping from packed textures is crucial for this workflow to function as intended.
Images to support the above information below:
Hi @JeffSee,
Thank you for the message.
I've shared it with the rest of the team.
To be honest, this isn't one of our current priority, but a workaround would be to build your own custom Shader.
Best regards,
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