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I am having a hard time making a trim sheet based in designer, I'm kinda new to designer but I think this is the best tool for the job. I have a few plant atlases that I want to combine together, however I'm not sure how i'd do this. I don't think it can be done in painter, i've tried googling how to do it with designer and not really found much.
I have tried making a sample tiler and then histogram selecting the different grays to it however it only shows part of the material. I need it to show the whole material not just part of it.
The easy way I've found to do this is with a Material Transform node and then a Material Blend node, not the most elegent solution in the world but it works!
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The easy way I've found to do this is with a Material Transform node and then a Material Blend node, not the most elegent solution in the world but it works!
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Hi
You can do it with material blend and masks.
Wes McDermott from the Substance team created a series of videos a while ago on Atlas creation as well as an "Atlas Maker" node, which has controls over masking and material tiling.
The videos are here: https://forum.substance3d.com/index.php?topic=5840.0
Note the links to download the node have expired but if you scroll down the conversation you will see that Wes added a zip file in his third post. It will update on opening to the latest version of Designer but does work.
Quick demo using Wes' node to create a simple Atlas from four materials - but the node is not limited to that number or to square materials and makes setting up the individual materials and masks very quick.
Dave
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Hi,
I have tried looking everywhere for WES's Atlas Maker, including the link above, unfortunately I am unable to find it....anyone know where it may be? or has a copy lying around?
Many thanks in advance
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Same here, links are completely dead