Copy link to clipboard
Copied
How can I get a bunch of different size circles packed together closely (but not touching)?
Something like this (which was created manually elsewhere):
You could try a variation of this which uses a cascading series of Tile Samplers with the output of each feeding into both the background and the mask input of the next (with an edge detect added to control the border width). As long as you keep position randomness fairly low, it works.
Dave
Hello!
The new While Loop node unlocks a lot of techniques for us to add more tools and content in Designer's library, which includes more sophisticated point distributions such as Poisson.
Exciting things are coming to Designer!
Best regards.
Copy link to clipboard
Copied
You could try a variation of this which uses a cascading series of Tile Samplers with the output of each feeding into both the background and the mask input of the next (with an edge detect added to control the border width). As long as you keep position randomness fairly low, it works.
Dave
Copy link to clipboard
Copied
Thanks but I did need them to be randomly placed
I did it manually and imported the image into SD to detail and it worked well
Still a noob so just wanted to make sure there wasn't an easy way to distribute the circles
Copy link to clipboard
Copied
Hi
Glad to hear you got it sorted.
Note - the positioning is random in the above (as can be seen if the random seed is altered). I just had to limit the individual variation on the tile sampler for each size to stop crashes between circles of the same size.
Dave
Copy link to clipboard
Copied
Hello!
The new While Loop node unlocks a lot of techniques for us to add more tools and content in Designer's library, which includes more sophisticated point distributions such as Poisson.
Exciting things are coming to Designer!
Best regards.