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Edge Select direction

Explorer ,
Sep 12, 2023 Sep 12, 2023

hey

How can I make the : node Edge Select grow only downwards towards the object's height axis?


thank you very much

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Explorer ,
Sep 13, 2023 Sep 13, 2023

How can I make node leaks only work on convex edges?


thanks

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Community Expert ,
Sep 13, 2023 Sep 13, 2023

You could try as I've done below:

1.Bake Curvature and Position maps from your mesh

2.Use Edge Select to select the convex edges.
3. Blur those edges 'downwards' using a Slope Blur Greyscale driven by the Green channel of the baked position map ( I used two in series so I got more blur without introducing artifacts
4. Use that to drive the mask input of a leaks node (also with inputs from the curvature and position maps)

2023-09-13_23-27-39.jpg

Dave

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Explorer ,
Sep 13, 2023 Sep 13, 2023

Hello


How can I get this result on concave edges?


thanks

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Explorer ,
Sep 13, 2023 Sep 13, 2023

How can I get this result on concave edges?

 

another question :

How can I get dirt in the hollow "corners"?

How can I make dirt between different objects in the scene that are touching each other?

 

thanks

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Community Expert ,
Sep 14, 2023 Sep 14, 2023

'How can I get this result on concave edges?
Same method as above but change Edge Select to use Concave edges

How can I get dirt in the hollow "corners"?
Again a similar method, it is just about creating a mask from the curvature and position masks.

How can I make dirt between different objects in the scene that are touching each other?
One way would be to use a single model with UDIMs for the relevant parts. Then you can use Substance Painters paint across UDIMs https://www.youtube.com/watch?v=YbZvyvhX7PM

I really do recommend using Substance Designer to create materials and Substance Painter to apply them. That way you are working with the strengths of each application.

Dave

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Explorer ,
Sep 14, 2023 Sep 14, 2023

Is there a way for the convex edges that are not leaking dirt not to show?
for example: the sides of the big cube.


thank you

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Community Expert ,
Sep 14, 2023 Sep 14, 2023

You could subtract the initial edges from the slope blurred mask:

2023-09-14_17-32-58.jpg

It is just a matter of using the baked model info withe the nodes to create a suitable mask for the leaks

 

Dave

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Explorer ,
Sep 14, 2023 Sep 14, 2023

I'm not getting results.

 

Abilio5EC9_0-1694711199434.png

 


Can you send me the file?

thanks

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Community Expert ,
Sep 14, 2023 Sep 14, 2023

Can you send me the file?

File atached

 

Dave

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Explorer ,
Sep 14, 2023 Sep 14, 2023

It didn't open here.

Can you send it in another format: .sbsar?


thanks

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Community Expert ,
Sep 14, 2023 Sep 14, 2023

sbsar would not show you the graph. It is not editable.

What version of Substance designer are you using?

Dave

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Explorer ,
Sep 14, 2023 Sep 14, 2023

one before yours


thanks

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Explorer ,
Sep 14, 2023 Sep 14, 2023

1.1.0.2022.04

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Community Expert ,
Sep 14, 2023 Sep 14, 2023

Sorry I don't recognise the version number. I am using Designer v13.0.2 with Engine version 9.0.1 and baker version 2.5.7

Which are you using from this list :

https://helpx.adobe.com/substance-3d-designer/release-notes.html

 

Dave

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Explorer ,
Sep 14, 2023 Sep 14, 2023

12.4.0

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Explorer ,
Sep 15, 2023 Sep 15, 2023

Can you do edge detect in unreal engine without the need for bakes?
and then make this dripping dirt effect?


thanks

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Community Expert ,
Sep 15, 2023 Sep 15, 2023

I don't use unreal engine but as a general point, with a procedural material, if you want it to apply automatically (as opposed to manually painting) on specific areas of the model like edges, then the material needs to have an input that tells it where those edges are. That is the point of the baked curvature and position maps I used earlier.

Dave

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Explorer ,
Sep 15, 2023 Sep 15, 2023

thank you for your attention

I asked this question because Blender has real-time edge detection without using bakes.

thank you again

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Explorer ,
Jun 16, 2024 Jun 16, 2024
LATEST

I'm not getting results with your dirt solution.
see the image :

 

Abilio5EC9_0-1718561964150.png

 

 

How can I fix these problems?

I'm using the file you sent for download

 

thanks

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Explorer ,
Sep 14, 2023 Sep 14, 2023

Is there a way for the convex edges that are not leaking dirt not to show?
for example: the sides of the big cube.

 

another question :

How should I proceed so that when using EDGE nodes I do not have these defects highlighted in the image?

 

Abilio5EC9_0-1694708360765.png

 

 

thanks

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Community Expert ,
Sep 14, 2023 Sep 14, 2023

Without seeing the actual model it is hard to comment precisely, but that stretching looks like an issue with your model's UV unwrap.

Dave

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