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I have a complex Tile Sampler pattern with four inputs. The tiles are overlapping and have soft edges. Now I need to generate a color map with distinct color for each of the four. Is there a clever technique to extract pattern input instances from a Tile Sampler output similar to the result of a Shape Splatter to Mask?
I thought of trying to re-creatde the texture using Shape Splatter, but it lacks a Rotation Map input.
Could you colour each input first, then use a Tile Sampler Color node?
Dave
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Could you colour each input first, then use a Tile Sampler Color node?
Dave
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That's what I ended up doing. Thanks!