• Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers
Exit
0

Getting Alpha out from Tile Sampler Color node

Participant ,
Aug 10, 2023 Aug 10, 2023

Copy link to clipboard

Copied

Hey people! =D

The pattern input I'm using in 'Tile sampler color' holds RGBA data. The output from the node however doesn't come with alpha (white alpha). Is it normal or is there a way to get the Alpha? 

If user puts a color in BG input then it works fine within the Tile Sampler Color stating that the node does holds Alpha data. How do I get it out?

 

In the end, I want to send the output in Base Color channel without the black background.

I can take the color output from Tile Sampler and convert it into grayscale → Apply levels etc to get a mask for Alpha merge node but.. it's not the most accurate way.

 

I've read that splatter shape is more apt for such scenerios. Unfortunately I've set up a huge part of my tool around tile sampler node :')

 

Thanks!

TOPICS
How to , Substance Graph

Views

368

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines

correct answers 2 Correct answers

Community Expert , Aug 10, 2023 Aug 10, 2023

Make sure the Tile sampler has an input with Alpha 0 connected to its Background input socket. You can then use an Alpha split node to extract the alpha

2023-08-10_09-53-14.jpg

 

Dave

Votes

Translate

Translate
Adobe Employee , Aug 10, 2023 Aug 10, 2023

In addition to the solution Dave mentioned, you can directly set up the Background alpha to 0 in the Tile Sampler parameters.

 

Background alpha.png

 

The result will be strictly the same, but it's still one less node.

 

Best regards,

 

Votes

Translate

Translate
Community Expert ,
Aug 10, 2023 Aug 10, 2023

Copy link to clipboard

Copied

Make sure the Tile sampler has an input with Alpha 0 connected to its Background input socket. You can then use an Alpha split node to extract the alpha

2023-08-10_09-53-14.jpg

 

Dave

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Adobe Employee ,
Aug 10, 2023 Aug 10, 2023

Copy link to clipboard

Copied

In addition to the solution Dave mentioned, you can directly set up the Background alpha to 0 in the Tile Sampler parameters.

 

Background alpha.png

 

The result will be strictly the same, but it's still one less node.

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Expert ,
Aug 10, 2023 Aug 10, 2023

Copy link to clipboard

Copied

Trust me to overcomplicated it 😀

 

Dave

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Participant ,
Aug 10, 2023 Aug 10, 2023

Copy link to clipboard

Copied

LATEST

Thanks both! Just what I needed. 

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines