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Help with this uniform color node- red dashed line

New Here ,
Jan 18, 2023 Jan 18, 2023

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Xiang280072542dhz_0-1674097243146.png

I try to add a grunge map here, but the color is not showing. Anyone knows what couse this? Thanks a lot!

 

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General , How to , Substance Graph

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correct answers 2 Correct answers

Community Beginner , Jan 18, 2023 Jan 18, 2023

This is because the background texture is a grayscale image, so the texture inserted on the foreground MUST be the same type of image(in this case, grayscale). If you want to convert the grunge to a color, I suggest using a gradient map on the grunge map. The one key takeaway from this, is that the half orange half grey symbol on a mode means that what type you put in there will likely depend on what type you insert into other parts of that node.

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Xiang280072542dhz_0-1674097243146.png

 

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Community Expert , Jan 19, 2023 Jan 19, 2023

In addition to the information given by @radlolyoshi5E2E , you will see that many nodes have a dot in one of the input connectors. That input is the primary input and is used for inheritance of parameters such as output size and also where a node can be colour or grayscale which of the two is chosen.

You can read more about inheritance here : https://substance3d.adobe.com/documentation/sddoc/inheritance-in-substance-compositing-graphs-225971905.html

 

Dave

 

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Community Beginner ,
Jan 18, 2023 Jan 18, 2023

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This is because the background texture is a grayscale image, so the texture inserted on the foreground MUST be the same type of image(in this case, grayscale). If you want to convert the grunge to a color, I suggest using a gradient map on the grunge map. The one key takeaway from this, is that the half orange half grey symbol on a mode means that what type you put in there will likely depend on what type you insert into other parts of that node.

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Xiang280072542dhz_0-1674097243146.png

 

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Community Beginner ,
Jan 18, 2023 Jan 18, 2023

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But if you would like to still use a blend(there are numerous use cases where a blend would be smarter than a gradient map) to make the base color, I would suggest (in your case) blending the noise and the texture together and then creating a blend node, attaching a uniform color to each foreground/background node, and attaching the blended grayscale texture in the mask slot

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Community Beginner ,
Jan 18, 2023 Jan 18, 2023

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Or just using the noise as a mask instead of the full texture then making the texture (without the noise blended in) whatever color you like, and using a blend color or something

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Community Expert ,
Jan 19, 2023 Jan 19, 2023

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In addition to the information given by @radlolyoshi5E2E , you will see that many nodes have a dot in one of the input connectors. That input is the primary input and is used for inheritance of parameters such as output size and also where a node can be colour or grayscale which of the two is chosen.

You can read more about inheritance here : https://substance3d.adobe.com/documentation/sddoc/inheritance-in-substance-compositing-graphs-225971...

 

Dave

 

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