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I mean I have one material 32x2048 pixels and want to put another one 2048x2048 on top of it ? Is there a node that allows to do it in a simple manner like in Photoshop ? I am tired to do my own blend nodes which somehow always fail at certain conditions. Am I missing something ready made and simple to use?
For your use case set your maps up as shown.
In the crop node set the node output size to Absolute 64 x 1024 px.
Set the input size to 1024 x 1024
In the crop node click on Edit Matrix Values and set X1 to 16 (which is 1024/64). Leave X2 at 0 Y1 at 0 and Y2 at 1
Adjust the offset to show the strip that you want overlaid on the background
Dave
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Can you show an image of what you want to achieve i.e. the two starting images and the result - use Photoshop if you are familiar with it. Then we can show you how to achieve similar in Designer.
Dave
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Thanks Dave for your reply. For example I am working at a dirt edge material 64x1024 pix sized and want to put existing regular square asphalt texture on top of the edge( on the right side) as it is in my psd.
I see I have to crop the asphalt first to 64 wide stripe similar to the edge texture. But it's not easy with the default crop node and it makes the asphalt blurrier , always re -rasterizes it. Never perfectly 64 pix. I see the crop node does have some integer "inputs" but I never been able to figure out if they do anything. Never saw any difference.
So is there any out of a box node that could do it ? or something just same carelessly easy as in Photoshop?
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For your use case set your maps up as shown.
In the crop node set the node output size to Absolute 64 x 1024 px.
Set the input size to 1024 x 1024
In the crop node click on Edit Matrix Values and set X1 to 16 (which is 1024/64). Leave X2 at 0 Y1 at 0 and Y2 at 1
Adjust the offset to show the strip that you want overlaid on the background
Dave
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Thank you Dave. My guess I could set up the formula for the transform matrix that way using #size .