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Hi Ayesha,
Thanks for your message.
This is a great question and there are many different possibilities for some similar results. I would personally suggest linking the pattern and a Checker map tilled to 1 to a RGBA Merge node. This way, the checker map (the mask) will receive the same modifications the pattern gets, and once you have finished with your pattern, you can split your map with a RGBA Split node to retrieve your mask.

It's important to note that the Tile Generator won’t work properly with the RGBA Merge node, therefore it’s more suitable (and optimized) to simply use a Transformation 2D node to tile your pattern.
Best regards,
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