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Hello!
I want to create a simple window as a decal (https://substance3d.adobe.com/assets/allassets/1f277a249360d2bdfc01eda06cceaeb67da3ece8?q=decal), don't need it to be parametric, but i can't understand how to mask unneeded portions of texture.
Maybe there is a tutorial somewhere?
Thanks!
1 Correct answer
Hi
In 3D Designer, add an output node to your material with the identifier "opacity", the label "Opacity" set the usage to "opacity". In user data for that node add the following disable=true; IsChannelsAlpha=true
Plug your mask into that opacity output node.
Publish the material as a sbsar
In 3D Painter use Alt+drag to place the material as a decal
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Hi
In 3D Designer, add an output node to your material with the identifier "opacity", the label "Opacity" set the usage to "opacity". In user data for that node add the following disable=true; IsChannelsAlpha=true
Plug your mask into that opacity output node.
Publish the material as a sbsar
In 3D Painter use Alt+drag to place the material as a decal

