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For example in shape splatter I have scattered things sort of sampling the background and residing on top of it . In "Scatter on spline" all the things are laying on a plane. I tried both "spline height multiplier" with "spline sample height" node before and "heigh input multiplier" but both just send things beneath the backround.
Not that I couldn't do it separatly with black background in "scatter on spline" node but still wonder am I missing something and there is an option to do it in the node alredy?
Would changing the Blend Mode to Add setting the Shape Base Colour Multiplier to 1, then adjusting the height/thickness of the scattered objects using the shape base colour control achieve what you need?
Dave
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Would changing the Blend Mode to Add setting the Shape Base Colour Multiplier to 1, then adjusting the height/thickness of the scattered objects using the shape base colour control achieve what you need?
Dave
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Thanks Dave. It works if I blur small details out or background and then height blend with original background. Going to modify the node to work that way.