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8k export not matching 4k export

New Here ,
Dec 16, 2021 Dec 16, 2021

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My 8k export is not matching visually (except for resolution of course) the 4k export - I am masking between two materials in folders with an image alpha - and the export matches if I just export either material by themselves - but any masking element -procedural or image makes it so they are not identical as if the greys are weaker in 8k  -I have an nvidia quadro M6000 24gb card - windows 10 - and running Adobe Substance 3D Painter Version 7.2.3 build 1197  -thx

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New Here ,
Dec 16, 2021 Dec 16, 2021

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... after exporting textues - just to clarify

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New Here ,
Dec 16, 2021 Dec 16, 2021

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...also, I read you have to set 'cooking' to 8k in the preferences - but it does not look like that is an option in this version of Substance Painter

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Adobe Employee ,
Dec 17, 2021 Dec 17, 2021

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You should be able to bake your mesh in 8K in Painter.

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New Here ,
Dec 17, 2021 Dec 17, 2021

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My issue is when exporting 8k textures (diff -roughness etc.)  vs. 4k (or lower) textures not matching visually - for example -all of my diffuse texture exports look the same exported in 4k - 2k -1k - - but when I export in 8k - it does not - and it looks like the greys in the masks of my folders get changed slightly- (I am mixing between two folders with materials in them- with a mask on the top folder) - where the bottom folder material shows more in the diffuse than it should exported in 8k. - It does not matter if I use a procedural for the mask or an image map -it still looks different exported in 8k.

 

(I am able to bake my mesh in 8k - Maybe the baking(cooking) here just relates to the 'Mesh Maps' -which work fine (I was just speculating that the cooking/baking function also related to exporting textures)---

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Adobe Employee ,
Dec 17, 2021 Dec 17, 2021

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I will send you a pm message to get your project and log.

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