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Backface Culling

New Here ,
Nov 09, 2021 Nov 09, 2021

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I've been searching for this for a while now and it seems there's only a backface culling toggle option for the paint brush in SP, but for all other fill options like polygon, uv_chunk, triangle and object, backface culling is still missing after all these years.

 

Seems like a basic funcionality for a 3D paint app like Substance to me.

 

Could we please have this fixed, this drives me nuts, I keep screwing up my textures and masks. 

 

Thanks,

 

R.

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Bugs & Crashes , Discussion

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New Here ,
Jul 31, 2022 Jul 31, 2022

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I cannot stress enough how rage inducing this is, especially finding topics on the old focum as far back as 2018 asking for this exact feature and obviously being ignored for years.  We need a checkbox in the properties box for backface culling.  I can't tell you how many times I've zoomed in to work on a section in Poly Fill mode only to zoom out to find I've completely destroyed the other side of the model.  It should be off by default to be quite honest, but I'll settle for *at least* being able to turn it off myself.

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Adobe Employee ,
Aug 03, 2022 Aug 03, 2022

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Hi,

As a user, this is something that I want as well! Better selection tools are on our to-do list, we can't give you any ETA though. 

If you have any questions feel free to ask,

Kind Regards,

Geoffroy SC

 

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