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Baking in SubstancePainter causes strange shadows.
I do not see any strange shadows in Maya.
Unlocking the normals and increasing the polygon count did not fix it.
Increasing the polygon count only made the strange shadows more detailed.
The low polygon and high polygon models are the same.
Please let me know how to solve this problem.
I am using a translator, so my English may be strange, but thank you for reading.
Hi,
Have you tried triangulating your mesh in maya?
This would allow a good export of the tangent normals and prevent this kind of problem.
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Hi,
Have you tried triangulating your mesh in maya?
This would allow a good export of the tangent normals and prevent this kind of problem.
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Thanks, I'll give it a try.