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Baking creates weird shadows.

New Here ,
Oct 04, 2022 Oct 04, 2022

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Baking in SubstancePainter causes strange shadows.
I do not see any strange shadows in Maya.
Unlocking the normals and increasing the polygon count did not fix it.
Increasing the polygon count only made the strange shadows more detailed.
The low polygon and high polygon models are the same.

Please let me know how to solve this problem.

I am using a translator, so my English may be strange, but thank you for reading.

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Baking

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correct answers 1 Correct answer

Adobe Employee , Oct 07, 2022 Oct 07, 2022

Hi,

Have you tried triangulating your mesh in maya? 

This would allow a good export of the tangent normals and prevent this kind of problem.

 

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Adobe Employee ,
Oct 07, 2022 Oct 07, 2022

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Hi,

Have you tried triangulating your mesh in maya? 

This would allow a good export of the tangent normals and prevent this kind of problem.

 

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New Here ,
Oct 17, 2022 Oct 17, 2022

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Thanks, I'll give it a try.

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