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Hello guys,
I am a student and I facing baking broblems in substance painter. When I created a radio in 3ds max and go for baking in subatance painter it show me some unwanted lines and sharp edges as you see in below images. I don't understand why this happening I made 2 or 3 models and this happening in all my models. Please help and reply as soon as possible I am waiting for it.
I also attach my .fbx files. ( this is not a full model)
If you're not baking with the low fully smoothed and averaged then you need to make all your hard edges as seams to avoid this issue. Don't forget to add space between your UV shells.
Gradients in normals are fine as long as the shaded results looks good.
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If you're not baking with the low fully smoothed and averaged then you need to make all your hard edges as seams to avoid this issue. Don't forget to add space between your UV shells.
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Thanks for your help, this fix my broblems but now my normal map have gradients ,is it ok or this cause me any problem in future
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Gradients in normals are fine as long as the shaded results looks good.