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I try to draw Maps for a Char. The Problem is i use Cinema 4d r2023 and Redshift.
I dont own ZBrush and the Displacement maps and Normal Maps from C4d are bad if i import them into Painter.
How do i create a good Normal map for a Human Char ? I am not Familiar with baking Normal maps with actual Redshift for Cinema 4d.
Can i draw a Displacement map in Painter manually and export it then ? As far as ihave seen i need to create a Curvature Map from the Mesh, but from the Normal Map it has more Detail.
I dont want to draw Photorealistic Skin but it should be good enough. But i am not able to Draw a Skin Normal Map with enough Detail in Cinema. I cannot efford ZBrush.
What should i do ?
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Hi @Conna3005,
You can perfectly paint Height/Displacement details on your 3D Model inside Substance 3D Painter. Just add a Layer and set a Height value in its properties.
If you want to bake a Height map and/or a Normal map, under the baking window (F8), add your High Poly in the common settings and select the Normal and the Height.
Zbrush is really good to sculpt details and use the model as a High Poly, but you can perfectly detail your model within the texture with Substance 3D Painter.
Best regards,
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