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When I import my model that I've made in blender, bake the maps properly and then try to use a texture it doesn't show. I don't know if it's a UV problem but theoretically I've unwrapped the mesh properly. This happpens both the allegorithmic version and the recent version of substance painter.
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Can you scroll down the material properties and show what each channel is set to.
If you want to attach your fbx file that you exported from Blender I'll take a look at it here.
Dave
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Hello Dave!
Thank you for replying. Here are the properties:
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Unfortunately, Adobe does not allow you to send FBX files.
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I've just moved your post from bugs to discussions - you should now see a link to attach a file (under the posting box)
Dave
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Thanks - It's not your model - it imported fine here and I was able to drop the same material onto it without issue. Your screenshot of the material properties also looked OK.
The next place I would look is your shader, in shader settings. Is it up to date or do you have any warnings?
Dave
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Hello, Dave.
These are my shader settings.
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