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curvature map issue

New Here ,
Sep 30, 2023 Sep 30, 2023
When baking a curvature map, artifacts appear
Something similar to polygons
ruslan32633275gucm_0-1696101194137.pngruslan32633275gucm_1-1696101214111.png

Sampling radius helps a bit but it's not enough
help me fix this please

 

TOPICS
Baking
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correct answers 1 Correct answer

Community Beginner , Oct 01, 2023 Oct 01, 2023

Curvature map is sort of restricted to the resolution of your hi-poly mesh. You can either subdivide your hi-poly more, or you can just increase sampling radius beyond the limit of slider. Try turning off Relative to bounding box and increasing sampling radius to 2.

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Community Beginner ,
Oct 01, 2023 Oct 01, 2023

Curvature map is sort of restricted to the resolution of your hi-poly mesh. You can either subdivide your hi-poly more, or you can just increase sampling radius beyond the limit of slider. Try turning off Relative to bounding box and increasing sampling radius to 2.

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New Here ,
Oct 02, 2023 Oct 02, 2023

Thanks a lot! You saved me.
Now the curvature map looks even better than I expected, thanks to sampling radius 2

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Explorer ,
Apr 16, 2024 Apr 16, 2024

Before the new baking session, I think the curvature map was generated through the normal maps. One way around is to change that. This generator based on mesh seems not to be reading the smoothing groups, it reads the raw face. Even if you have a smooth surface in your high mesh model it will look faceted.

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Community Beginner ,
May 08, 2025 May 08, 2025
LATEST

I have encountered the same problem when setting smooth mesh in Blender - in Painter curvature map is still faceted [generated from mesh method]. This is not good, since this mesh map is commonly used in many Painter assets, and it can be visible.

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