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Darker ambient Occulusion on simple geometry (planes)

New Here ,
Sep 05, 2021 Sep 05, 2021

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hello all,

 

I have question. I currently have to simple planes setup with small offset sitting on top of each other.

But when I bake out the AO is not very present. Is there any way of gettintg it to bake to look darker. How 

would you do this? Do you need to adjsut spread angle? I think I tried that. I just want to capture some more shadow AO, but because they are jus simple plane I'm not get any shadowing goin on. Thanks in advanced.

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Adobe Employee ,
Sep 06, 2021 Sep 06, 2021

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Hi, 

Could you share a screenshot to explain what you mean? I'm not sure I follow.

Thank you Kind Regards,

Geoffroy SC

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New Here ,
Sep 07, 2021 Sep 07, 2021

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Hi, thanks for you kind help.

 

I have just some simple planes for a stadium stand I'm testing. I did nice clean unwrap, with baking I turned on use low poly mesh, but I'm not getting any bounced ao. Of course theres nothing to bounce of then the low poly plane (same mesh), so I was wondering is there any way of getting some ao on the stands. Ofcourse everything is flat and very low poly. I have done bakes in the past LP & HP bakes. But this something new 🙂 if you don't have any detail going on in you LP mesh and its just flat surface. Or would you need fake the AO perhaps?   Thanks for your time.

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