Hi, I am creating material from Image using substance painter and exporting the textures. Once I import them into Blender I have issues with the Displacement map. The results look pixilated. I have also tried exporting both in PNG and EXR format and same issue. Attaching some screenshots...
Please let me know how that can be fixed.
Make sure to export your Height/Normal as a 16 bits map.
Hi Thank you for your reply. I realised that this is supposed to be posted in Substance Sampler. My bad...
Should I make a new discussion there? or is there a way I can move this discussion.
Btw, I am trying to find a way to export it in 16bits from sampler and can't seem to find it in the Export tab.