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Hi, I am creating material from Image using substance painter and exporting the textures. Once I import them into Blender I have issues with the Displacement map. The results look pixilated. I have also tried exporting both in PNG and EXR format and same issue. Attaching some screenshots...
Please let me know how that can be fixed.
Thanks!
Edgar
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Hello Edgar,
Make sure to export your Height/Normal as a 16 bits map.
Best regards,
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Hi Thank you for your reply. I realised that this is supposed to be posted in Substance Sampler. My bad...
Should I make a new discussion there? or is there a way I can move this discussion.
Btw, I am trying to find a way to export it in 16bits from sampler and can't seem to find it in the Export tab.
Thanks again