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I fixed the UV in maya again, and that weirdly enough fixed it even though I didn't change much. I tell you all, I tend to create bugs that sometimes baffles me.
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Update: So if I import the file straight from Maya to Substance Painter, this distortion doesn't happend, but if I import the model into Zbrush to make the desired changes and then import into substance from Zbrush. This issue occurs. I am so lost in terms what causes this.
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I fixed the UV in maya again, and that weirdly enough fixed it even though I didn't change much. I tell you all, I tend to create bugs that sometimes baffles me.
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Hi,
Could you share your different models to that address: sainteca@adobe.com?
Having your models would allow me to reproduce the bugs you encountered and allow the dev team to fix the issues.
Thank you,
Kind Regards,
Geoffroy SC
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I actually made a new post regarding a new issue emerged from this, where one from your QA analyst will look at the two files data to see what causes this. I will leave a link to that other post, where the files are included, in my comment.
But thanks for reaching out on this post.
the link is provided below