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hello every one! is there any way i can create a mask based on view angle inside substance painter? I know about light generator and word space normals and etc. but I need a dynamic mask which blends between 2 materials based on the angle that i am looking at it! Something like fresnel effect for example? is it possible at all inside substance painter? will appreciate your input so much!
Thanks for the question.
Substance 3D Painter always "print" the texture on UVs, therefore there are no dynamic features such as "by camera angle".
The closest feature to what you mentioned would be the Projection tool, but this is not really the same thing.
Regards,
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Thanks for the question.
Substance 3D Painter always "print" the texture on UVs, therefore there are no dynamic features such as "by camera angle".
The closest feature to what you mentioned would be the Projection tool, but this is not really the same thing.
Regards,
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