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Dynamic mask based on view angle

New Here ,
Jan 21, 2024 Jan 21, 2024

hello every one! is there any way i can create a mask based on view angle inside substance painter? I know about light generator and word space normals and etc. but I need a dynamic mask which blends between 2 materials based on the angle that i am looking at it! Something like fresnel effect for example? is it possible at all inside substance painter? will appreciate your input so much!

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correct answers 1 Correct answer

Adobe Employee , Jan 22, 2024 Jan 22, 2024

Hi @Albatross .thethird,

 

Thanks for the question.

 

Substance 3D Painter always "print" the texture on UVs, therefore there are no dynamic features such as "by camera angle". 

 

The closest feature to what you mentioned would be the Projection tool, but this is not really the same thing.

 

Regards,

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Adobe Employee ,
Jan 22, 2024 Jan 22, 2024

Hi @Albatross .thethird,

 

Thanks for the question.

 

Substance 3D Painter always "print" the texture on UVs, therefore there are no dynamic features such as "by camera angle". 

 

The closest feature to what you mentioned would be the Projection tool, but this is not really the same thing.

 

Regards,

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
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New Here ,
Jan 22, 2024 Jan 22, 2024
LATEST
Oh! Thank you very much! Now i can stop searching without feeling guilty!😂
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