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Take a look at this 3D scan, and download if you like:
2023-09-05 Tree gate (Sketchfab)
I shot it in RAW format, exposing for the highlights. After processing with Agisoft Metashape, the texture came out quite dark and flat. So I exported it as TIFF from Metashape and post processed it in ACR for export as JPEG. Finally, I checked how it looked when applied to the 3D geometry. It’s a tedious process, going back and forth.
With Substance 3D Painter, could I adjust brightness and contrast directly on the 3D model?
(With 3DF Zephyr, textures come out nice and vivid. However, I find I get better geometry with Metashape, and that’s more important.)
Hi @feklee,
Thanks for the question.
We have a filter dedicated to the Brightness/Contrast of the layer stack. In your library, under the Filters section, check for the Contrast Luminosity fitler and drag & drop it in the layer stack.
Best regards,
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Hi @feklee,
Thanks for the question.
We have a filter dedicated to the Brightness/Contrast of the layer stack. In your library, under the Filters section, check for the Contrast Luminosity fitler and drag & drop it in the layer stack.
Best regards,
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Thank you, that does the trick!
More advanced controls, akin to ACR, would be nice, including a histogram.
I'm completely new to Substance Painter. Only today I figured out how to import textured models from Metashape.
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