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Editing brightness & contrast of scanned model

Explorer ,
Oct 13, 2023 Oct 13, 2023

Take a look at this 3D scan, and download if you like:

 

2023-09-05 Tree gate (Sketchfab)

 

I shot it in RAW format, exposing for the highlights. After processing with Agisoft Metashape, the texture came out quite dark and flat. So I exported it as TIFF from Metashape and post processed it in ACR for export as JPEG. Finally, I checked how it looked when applied to the 3D geometry. It’s a tedious process, going back and forth.

 

With Substance 3D Painter, could I adjust brightness and contrast directly on the 3D model?

 

(With 3DF Zephyr, textures come out nice and vivid. However, I find I get better geometry with Metashape, and that’s more important.)

TOPICS
Color Management , Discussion
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correct answers 1 Correct answer

Adobe Employee , Oct 17, 2023 Oct 17, 2023

Hi @feklee,

 

Thanks for the question.

 

We have a filter dedicated to the Brightness/Contrast of the layer stack. In your library, under the Filters section, check for the Contrast Luminosity fitler and drag & drop it in the layer stack.

 

Contrast Luminostiy.png

 

Best regards,

 

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Adobe Employee ,
Oct 17, 2023 Oct 17, 2023

Hi @feklee,

 

Thanks for the question.

 

We have a filter dedicated to the Brightness/Contrast of the layer stack. In your library, under the Filters section, check for the Contrast Luminosity fitler and drag & drop it in the layer stack.

 

Contrast Luminostiy.png

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
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Explorer ,
Jan 01, 2024 Jan 01, 2024
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Thank you, that does the trick!

 

More advanced controls, akin to ACR, would be nice, including a histogram.

 

I'm completely new to Substance Painter. Only today I figured out how to import textured models from Metashape.

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