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Hi,
I am working with the material on an FBX model from Blender that I've imported into Substance Painter and added a material to. When I then export it back into Blender, it becomes distorted, like it's a material for a ball. How do I fix this?
I´ve tried many things so desperateto know what I do wrong..
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Hello @tilda36327638vra9 ,
Thanks for the message.
My guess is that your model from Painter and your model from Blender don't share the same UV map. Do you have by any chance enable the Auto-unwrap feature when creating the project?
If so, it built new UVs for your mesh. Therefore you'll need to export your current mesh from Painter (File > Export mesh) and import it to Blender in order to keep the proper UVs for your textures.
Best regards,
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After importing an FBX model from Blender into Substance Painter, I added a material to it. However, upon exporting it back to Blender, the model became distorted, resembling a material for a sphere. I managed to resolve this issue, and the material could be applied correctly to the plane. But now I'm facing another problem. In Blender, the texture appears flat, the color is incorrect, and the texture doesn't show up in the render. Can you please help me troubleshoot this?
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The color variation is simply due to a different lighting and different engine. You can use a similar HDRI (also named Environment map) between Blender and Painter to reduce lighting differences.
The texture is probably flat because of how the Displacement was set up. Make sure to sub-divide your mesh, and to follow the Blender Manual. You'll also find many tutorials on the subject.
Regards,
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Thank you for helping me.
I am trying that now, looks very odd but will play aorund with the scale and settings.
Thank you
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