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Ho to paint ONLY on one UV-shell without touching another

New Here ,
May 03, 2022 May 03, 2022

139.png

140.png

  Like you can see here, I did paint only once on one UV-shell, and it painted another as well. Their UVs not touching each other. I can assume it happens becaurce they're one model. But I thought that's why we use UVs, to make one tecture file with different materials inside

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Discussion , UV Tiles
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correct answers 1 Correct answer

New Here , Aug 10, 2023 Aug 10, 2023

I bit too late, but I think this is the solution yu were looking for (at least I was):

To avoid the bleeding on other UV islands when painting in the 2D view simply change the Alignment setting in the tool parameters:

https://helpx.adobe.com/substance-3d-painter/technical-support/workflow-issues/tools-issues/paint-tool-bleeds-on-other-uv-islands.html

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Adobe Employee ,
May 11, 2022 May 11, 2022

Hi if your UV shell (islands) are separated in the 2D viewport, then you can use the polygon tool to select them individually and apply a material.

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Explorer ,
May 11, 2022 May 11, 2022

Use the power of the mask, my friend. polygon Fill is the key

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New Here ,
Aug 10, 2023 Aug 10, 2023
LATEST

I bit too late, but I think this is the solution yu were looking for (at least I was):

To avoid the bleeding on other UV islands when painting in the 2D view simply change the Alignment setting in the tool parameters:

https://helpx.adobe.com/substance-3d-painter/technical-support/workflow-issues/tools-issues/paint-to...

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