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How to apply texture to different mesh

Community Beginner ,
Jul 04, 2022 Jul 04, 2022

I have a mesh for which I auto-generated UVs upon import into Substance Painter. This means (please, correct me if I'm wrong--this is my first SP project) that I have to export the mesh in addition to the textures from SP because I cannot use the textures on the original mesh since the UVs are different.

 

Here's my problem: After building the textures in SP and exporting the mesh, I noticed an issue that I had to adjust on the imported mesh. This issue could not be fixed on this triangulated mesh--it's a symmetry-related issue--so I had to revert to the original object. Now, I have fixed the issue but I obviously don't want to build the textures for this object from scratch.

 

My question: How can I import this mesh, to the *same SP project and apply the textures to it?

 

I hope I make sense of this question! Any help is welcome and appreciated!

TOPICS
Automatic UV unwrapping , Discussion , UV Tiles
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Adobe Employee ,
Jul 05, 2022 Jul 05, 2022
LATEST

Hi, 

You could try to use the project configuration window (Edit > Project Configuration) with auto unwrap activated. 

GeoffroySC_0-1657024552366.png

Thank you,

Kind Regards,

Geoffroy SC

 

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