Exit
  • Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers
0

How to bake AO Mesh Map using Normal Map?

New Here ,
Aug 23, 2023 Aug 23, 2023

Hi there.

 

I am trying to bake AO mesh map using imported nomal map.

Like in this video:

https://www.youtube.com/watch?v=frNU3yrE0Zo

or this video:

https://www.youtube.com/watch?v=ZmFY9-pj264

 

I was using this workflow back in 2017-2018 with no problem. I am wondering if it's still possible to work this way with a new substance painter baker? (version 9.0.0 build 2585, Windows)

I succeed in baking Curvature using Generate from Normap Map (Deprecated) method. WSN map also was baked with no problem. The only thing I can't get how to bake is AO. I see no option I can change to tell to the baker not to ignore the normal map info.

 

Looking forward for any help.

This will work for realistic smart materials as well! If you want to learn how to make the material shown in the video please click on the video link at the end of the video. ENJOY! Twitch: https://www.twitch.tv/stevestutorials Twitter: https://twitter.com/StevesTutorials Discord: ...
TOPICS
Baking
690
Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines

correct answers 1 Correct answer

Adobe Employee , Aug 23, 2023 Aug 23, 2023

Hi @イワン318389259j3v,

 

From my tests, the mentioned workflow are still working. Substance 3D Painter natively uses the Normal Map to provide additional details to the AO.

 

Best regards,

 

Translate
Adobe Employee ,
Aug 23, 2023 Aug 23, 2023

Hi @イワン318389259j3v,

 

From my tests, the mentioned workflow are still working. Substance 3D Painter natively uses the Normal Map to provide additional details to the AO.

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
Aug 24, 2023 Aug 24, 2023
LATEST

Thank you for your help, Cyril.

 

I just made additional tests.

Seems like the problem is AO map was unnoticebly timy in my previous try.

AO is pretty tiny even if I use fairly strong normal map. Probably I have to try to play with AO baking settings or use cavity for texturing instead.

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines