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Hi there.
I am trying to bake AO mesh map using imported nomal map.
Like in this video:
https://www.youtube.com/watch?v=frNU3yrE0Zo
or this video:
https://www.youtube.com/watch?v=ZmFY9-pj264
I was using this workflow back in 2017-2018 with no problem. I am wondering if it's still possible to work this way with a new substance painter baker? (version 9.0.0 build 2585, Windows)
I succeed in baking Curvature using Generate from Normap Map (Deprecated) method. WSN map also was baked with no problem. The only thing I can't get how to bake is AO. I see no option I can change to tell to the baker not to ignore the normal map info.
Looking forward for any help.
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From my tests, the mentioned workflow are still working. Substance 3D Painter natively uses the Normal Map to provide additional details to the AO.
Best regards,
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From my tests, the mentioned workflow are still working. Substance 3D Painter natively uses the Normal Map to provide additional details to the AO.
Best regards,
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Thank you for your help, Cyril.
I just made additional tests.
Seems like the problem is AO map was unnoticebly timy in my previous try.
AO is pretty tiny even if I use fairly strong normal map. Probably I have to try to play with AO baking settings or use cavity for texturing instead.

