イワン318389259j3v
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イワン318389259j3v
New Here
Activity
Aug 24, 2023
10:38 PM
1 Upvote
Thank you for your help, Cyril. I just made additional tests. Seems like the problem is AO map was unnoticebly timy in my previous try. AO is pretty tiny even if I use fairly strong normal map. Probably I have to try to play with AO baking settings or use cavity for texturing instead.
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Aug 23, 2023
02:38 AM
Hi there. I am trying to bake AO mesh map using imported nomal map. Like in this video: https://www.youtube.com/watch?v=frNU3yrE0Zo or this video: https://www.youtube.com/watch?v=ZmFY9-pj264 I was using this workflow back in 2017-2018 with no problem. I am wondering if it's still possible to work this way with a new substance painter baker? (version 9.0.0 build 2585, Windows) I succeed in baking Curvature using Generate from Normap Map (Deprecated) method. WSN map also was baked with no problem. The only thing I can't get how to bake is AO. I see no option I can change to tell to the baker not to ignore the normal map info. Looking forward for any help.
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