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How to bake textures with Normal Map only

New Here ,
May 16, 2023 May 16, 2023

Hello!

In previous versions of Substance Painter, I was able to bake textures (AO and Curve) using only a normal map instead of a high poly. Can I still do this in 8.3.1? If so, how?

Thanks!
-William

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Baking
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correct answers 1 Correct answer

Adobe Employee , May 17, 2023 May 17, 2023

Hi William,

 

Thanks for the question.

 

The Curvature can be baked from the normal map, you'll only need to switch the Method.

 

CurvatureFromNormal.png

 

The Ambient Occlusion cannot be baked from the normal map, but you can use the Low Poly mesh. In the common settings, Use Low Poly mesh as High Poly Mesh.

 

UseLowPoly.png

 

You could also use the MatFx HBAO filter to create an AO from the normal map, but you'll need to create an AO channel before drag and dropping the filter on top of the layer stack.

 

Best regards,

 

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Adobe Employee ,
May 17, 2023 May 17, 2023

Hi William,

 

Thanks for the question.

 

The Curvature can be baked from the normal map, you'll only need to switch the Method.

 

CurvatureFromNormal.png

 

The Ambient Occlusion cannot be baked from the normal map, but you can use the Low Poly mesh. In the common settings, Use Low Poly mesh as High Poly Mesh.

 

UseLowPoly.png

 

You could also use the MatFx HBAO filter to create an AO from the normal map, but you'll need to create an AO channel before drag and dropping the filter on top of the layer stack.

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
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New Here ,
Apr 10, 2024 Apr 10, 2024

Hello! I checked the "Use Low Poly mesh as High Poly Mesh.". But substance cam bake AO from normal map without this function. 

Aleksandr36232822mzgh_0-1712782011804.pngAleksandr36232822mzgh_1-1712782040999.pngAleksandr36232822mzgh_2-1712782063819.png

Can you  explain what this function "Use Low Poly mesh as High Poly Mesh"  is for? Because everything works fine without it.

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Adobe Employee ,
Apr 12, 2024 Apr 12, 2024

Hello,

 

The option force the baking process to be made with the current Low Poly mesh instead of a High Poly. That being said, this option will be natively used if no High Poly mesh has been added to the project.

 

Regards,

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
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New Here ,
Apr 18, 2024 Apr 18, 2024

What practical benefit does this tool provide, given that everything bakes perfectly fine without this checkbox, just like in the earlier versions of SP before the introduction of this checkbox?
U can bake all maps without this checkbox tools. 

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Adobe Employee ,
Apr 19, 2024 Apr 19, 2024
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In case you already have an High Poly mesh, but need to do a different pass with the Low Poly. This checkbox allows to overlook the HP file, and process with the LP.

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
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