Exit
  • Global community
    • Language:
      • Deutsch
      • English
      • EspaƱol
      • FranƧais
      • PortuguĆŖs
  • ę—„ęœ¬čŖžć‚³ćƒŸćƒ„ćƒ‹ćƒ†ć‚£
  • ķ•œźµ­ ģ»¤ė®¤ė‹ˆķ‹°
0

How to have multiple texture sets on the same mesh?

Explorer ,
Mar 05, 2022 Mar 05, 2022

I understand Substance Painter creates texture sets automatically for each Material ID in my .fbx file. But my use case is that I have a single model, say it's a monster, and I need to paint different varieties of textures on it (e.g. fire-type monster and ice-type monster).

 

So far I create a different Painter project for each of them. But it's getting out of hand because my game sometimes needs 10+ varieties of the same model. Is it possible to have just one Painter project, with a texture set for each of the varieties?

TOPICS
Discussion
3.9K
Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Adobe Employee ,
Mar 11, 2022 Mar 11, 2022
LATEST

Hi 
Sorry we dot handle varieties or versionning.
But what you could do if not to heavy:
1. create a group of layers per variety and then by clicking on the eye of the group layer you can make it visible or not. You can also add a color to the group (right click).
2. Another possibility is to dupplicate with different materials your mesh in Blender and then import in Painter then you have your varieties:

CedricMarchessoux_1-1646986340763.png

 

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines