I understand Substance Painter creates texture sets automatically for each Material ID in my .fbx file. But my use case is that I have a single model, say it's a monster, and I need to paint different varieties of textures on it (e.g. fire-type monster and ice-type monster).
So far I create a different Painter project for each of them. But it's getting out of hand because my game sometimes needs 10+ varieties of the same model. Is it possible to have just one Painter project, with a texture set for each of the varieties?
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Sorry we dot handle varieties or versionning.
But what you could do if not to heavy:
1. create a group of layers per variety and then by clicking on the eye of the group layer you can make it visible or not. You can also add a color to the group (right click).
2. Another possibility is to dupplicate with different materials your mesh in Blender and then import in Painter then you have your varieties: