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Newbie question. I am exporting FBX from Medium. When I load into Substance Painter the model is one big mesh, all the layers are gone. I check the texture set list and there is only the default material.
If I import the same model into Cinema 4D all the layers are present and I can add material to each of them.
No doubt it is my error but I can't for the life of me figure out what I am doing wrong in Substance Painter.
Any help appreciated.
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Some progress. If I export to C4D and then give each layer a material, then export the FBX, the import into SP respects the layers (each material is listed). So I guess there must be a way to do this exporting direct from Medium to SP without needing C4D. Any suggestions please?
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Can you try exporting from Medium with textures materials rather than vertex color? This should prevent Painter from merging the layers on import.
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Thanks Jeremie. Have tried that already, but tried again just in case. No joy. The Painter error I get is "[Scene 3D] [FBX] : Mesh tangents are invalid (some values are null) and will be recomputed". Any suggestions?
Cheers