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Importing baked normals for UDIM

Explorer ,
Mar 31, 2022 Mar 31, 2022

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Has there been a change recently in regards to importing a texture map UDIM sequence into Substance?

 

I have attached two images. The first image shows the settings used to import an OBJ and three seqentially-numbered normal maps. Though it's been a while since I've created a similar project, this is how I've always done it.

 

However, the second screen shot shows that Substance Painter does not recognize the UDIM sequence, and loads each image individually.  Has something changed, or is this a bug?

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UV Tiles

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correct answers 1 Correct answer

Adobe Employee , Mar 31, 2022 Mar 31, 2022

Hi, 

Have you checked the documentation: your nomenclature seems wrong. Between "skin" and the number for the tiles, you need to put a symbol (either a point or an underscore).

Regards,

Geoffroy SC

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Adobe Employee ,
Mar 31, 2022 Mar 31, 2022

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Hi,

You are probably trying to import all the sequence images when you only should import one. 

You can refer yourself to either this tutorial or the documentation page

Kind Regards,

Geoffroy SC

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Explorer ,
Mar 31, 2022 Mar 31, 2022

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Thanks for the reply. However, if I only select Skin1001, as the videos show, the only image from the sequence that gets imported is the 1001 image. It doesn't seem to import the rest of the sequence.

 

I completely reinstalled Substance (Painter, Designer, and Sampler) and am still having the problem.  Is there a way to install an older version?

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Adobe Employee ,
Mar 31, 2022 Mar 31, 2022

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Hi, 

Have you checked the documentation: your nomenclature seems wrong. Between "skin" and the number for the tiles, you need to put a symbol (either a point or an underscore).

Regards,

Geoffroy SC

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Explorer ,
Mar 31, 2022 Mar 31, 2022

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That was it!

I think I need new glasses. 8-)

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