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Issues with baking - strange artifacts and lines

New Here ,
Jul 26, 2022 Jul 26, 2022

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I've been experiencing issues with my bakes and couldn't find any resolution. I've tried out with this head I modeled (not sure if the retopology is worth anything) but after I did the bake I got the results below. I tried with both Painter and Marmoset. 


Why do I get these artifacts? I also tried with other parts of the character and got a lot of distortion... Can anyone help{

 

reproject-problems.jpg

446ff37f0eaea7222aec26219d7d7aac26336046_2_750x750.jpeg

ca87114becb69dde791b92628bf65fd8fa3e8112_2_750x750.jpeg

marmoset.jpg

marmoset_ao.jpg

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Baking , Discussion , UV Tiles

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correct answers 1 Correct answer

Adobe Employee , Jul 27, 2022 Jul 27, 2022

It looks more like polygons to me. Is your high poly with smooth normals as well?

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Adobe Employee ,
Jul 27, 2022 Jul 27, 2022

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Hi,

Have you exported your mesh with smooth normals? 

Could you share your baking parameters? 

Thank you,

Kind Regards,

Geoffroy SC

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New Here ,
Jul 27, 2022 Jul 27, 2022

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Hi Geoffroy,

 

Now I exported with smooth normals and got a cleaner result, thank you! Still, when I bake the normal map, I get pixelated results even though I've enabled antialiasing 8x8. Check out the settings and result below:

 

ERRORS.jpg

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Adobe Employee ,
Jul 27, 2022 Jul 27, 2022

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It looks more like polygons to me. Is your high poly with smooth normals as well?

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New Here ,
Jul 27, 2022 Jul 27, 2022

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Indeed, I missed to smooth the normals on the high poly. Thank you so much for the quick answer! Have a good day/night! 🙂

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