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I've been experiencing issues with my bakes and couldn't find any resolution. I've tried out with this head I modeled (not sure if the retopology is worth anything) but after I did the bake I got the results below. I tried with both Painter and Marmoset.
Why do I get these artifacts? I also tried with other parts of the character and got a lot of distortion... Can anyone help{
It looks more like polygons to me. Is your high poly with smooth normals as well?
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Hi,
Have you exported your mesh with smooth normals?
Could you share your baking parameters?
Thank you,
Kind Regards,
Geoffroy SC
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Hi Geoffroy,
Now I exported with smooth normals and got a cleaner result, thank you! Still, when I bake the normal map, I get pixelated results even though I've enabled antialiasing 8x8. Check out the settings and result below:
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It looks more like polygons to me. Is your high poly with smooth normals as well?
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Indeed, I missed to smooth the normals on the high poly. Thank you so much for the quick answer! Have a good day/night! 🙂