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I'm experiencing jagged or pixelated seams between polygons when painting in Substance Painter — especially when different UV shells are filled with different colors. It looks like there’s bleeding or overlapping of pixels between neighboring polygons.
I've already tried the following to fix it:
Increased the texture resolution to 2048 and even higher.
Switched from regular painting to UV Chunk Fill for more precision.
Raised the subsampling (antialiasing) level to 8x8 during baking.
Increased the texel density of my UVs in Maya (was around 67px/unit).
Despite all this, the issue still persists, especially around UV seams.
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Hi @Mi Templo5EA3,
Thank you for the details and the screenshot.
This really looks like a resolution issue. Where's the UV island of the diamond shape in the screenshot?
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Try changing the texture set settings, one option is like selected as 3D space neighbor, change that to uv space neighbor.
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