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I just completed my first Substance Painter tutorial and I was very impressed by this program. I work as a 3D modeler using Maya and to date I have used Photoshop to create textures. With that being said, I would like to ask if SP is the prefered method of creating textures over Photoshop? I'm not dismissing either one, but I would like to focus on a program that will offer me all the control I need to create textures with the details I require. In other words, can SP do all that Photoshop offers when creating textures?
Lastly, with all the filters that SP offers, is there a manual somewhere that explains what all of them do? I have relied on Youtube for my SP tutorial but some others just take you through the project by telling you to, "pick this option and connect it to that...". I would like to understand the basics and move from there.
Thank you.
I use Substance Designer to create textures and Substance Painter to apply those textures to models
There are some good introductory tutorials for both here: https://creativecloud.adobe.com/cc/learn/app/substance-3d
and the documentation is here: https://helpx.adobe.com/substance-3d.html
Dave
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I use Substance Designer to create textures and Substance Painter to apply those textures to models
There are some good introductory tutorials for both here: https://creativecloud.adobe.com/cc/learn/app/substance-3d
and the documentation is here: https://helpx.adobe.com/substance-3d.html
Dave
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Thank you for replyiing. I will be going over the tutorials you provided.
Lastly, I don't know if you remembered but does Photoshop on its own offer anything unique that SP may not cover? I ask only because I've used PS for so many years that it's the primary go-to software I've used to date.
Thank you.
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Although Photoshop is layer based, and so is Substance Painter it is a bit like comparing apples and pears. They are designed for different purposes. Photoshop has many tools for composting 2D layers but its 3D functionality is long dead and is being removed from the application. Substance Painter is designed for working in 3D from the ground up. For example it has channels for materials which Photoshop does not, it gives a choice of applying textures based on UV or planar projections which Photoshop does not.
I use both - but each for its own purpose.
Dave