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Plywood panel with correct edges visualisation

New Here ,
Sep 05, 2023 Sep 05, 2023

Hello,

I'm new to painter and I'd like to use it to prepare plywood objects for visualisation in stager. Input is 3D model from fusion360, so .obj .stl. or other possible exchange formats.

I've tried to find suitable material for it, but couldn't find anything and I'm also not sure how to do it in the way that edges of plywood are shown correctly.

REsult should look similar to attached file

I'll appreciate any help or advice

 

Best regards

Josef

TOPICS
Automatic UV unwrapping , Color Management , UV Tiles
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New Here ,
Sep 05, 2023 Sep 05, 2023

dettaglio-comp-faggio-1-uai-1032x616.png

 

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Adobe Employee ,
Sep 06, 2023 Sep 06, 2023

Hi Josef,

 

Thanks for the image.

 

In my opinion, you should have two different materials, one for the the side parts and one for the top/bottom parts.

The side parts shouldn't be too hard to mimic. A Stripes texture or a simple Gradient Linear will be a good base structure for the material.

 

Side plywood.jpg

 

For the top/bottom material, I'm pretty sure you'll find what you need in the Substance 3D Assets library.

 

Now to mask side parts, I'd personally switch the camera mode to the ortographic view (F6), and select those with the Polygon Fill tool. But depending on how the 3D model has been built, you could also use the vertex colors, or the UV chunk fill mode to quickly mask the sides.

 

Best regards,

 

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
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New Here ,
Sep 08, 2023 Sep 08, 2023

Hi Cyril,

thank you verey much for your reply and hints, you result look really nice, I'll try to replicate it.

But as I wrote, I'm quite new to painter and this 3D visualisation a rendering, I was (and I'm) in 3D construction up to now, so I'm bit confused by your recomendation to side parts to be honest.

 

My actual status is how to import 3D part from Fusion 360, how to split the surface to parts I'd like to paint separately... I'll try to watch some tutorials and hopefully I'll be able to move on..

It's a lot about how I think about objects, I see object as volumetric one, but it's just curved surface in thi area so I have to learn how to think about it in different way.

 

I'd really appreciate if you could you recommend me some really begginer tutorial where I can learn this basics I'm missing now.

 

Thank you in advance 

Josef

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Adobe Employee ,
Sep 08, 2023 Sep 08, 2023
LATEST

Hi Josef,

 

No problem, and sorry if I went too far with my explanation. I know this tutorial serie is usually really liked by users and starts with the basics of Substance 3D Painter.

 

Hope you'll like it!

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
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