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Scene Failing to load becase

Community Beginner ,
Mar 01, 2024 Mar 01, 2024

I created a model in MAYA(2024) using several objects. I then "grouped" the objects together and "combined" only certain parts like the wings of the model. The first time I finished UV mapping the model I managed to get the model to load into the scene but there were issues with mesh and bi-tangent normals. I knew it was an issue with the mesh so I thought I fixed it. Second time I UV map the model I then tried combining everything into one mesh and UV mapped it anyway, still got an error. Now I've UV mapped every individual object and then grouped all objects together, but now I have an error saying "[Scene 3D] Errors have been found while splitting meshes per UV tile:
Mesh 'Entrance' has faces in out of bounds UDIM indices: [0,-1].
Mesh 'Entrance' has face(s) spanning across multiple UDIMs: [0,-1](up) 1001(down)." I also got another error code saying, "[Scene 3D] [FBX] : Mesh normals are invalid (some values are null) and will be recomputed". I went and took a look at the mesh name indicated in the Log and fixed the mesh but the scene fails to load. Someone please help I've been going back and forth with checking my UVs and the mesh but don't seem to reach a conclusion or where the problem is actually located. If someone could please take a look at what I've provided and show me the actual issue I'd greatly appreciate it. The most tedious part is that the model is intended to simply be one material/texture in Substance Painter. 

 

P.S this is my first time working on a more complex model. 

TOPICS
UV Tiles
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Adobe Employee ,
Mar 01, 2024 Mar 01, 2024

Hello @Kevin28185308qbhy,

 

Mesh 'Entrance' has faces in out of bounds UDIM indices: [0,-1] error means you have UV islands getting out of their UV tile.

 

Capture d’écran 2024-03-01 à 16.43.15.png

 

In addition, the UV island is touching a negative UV space, which Painter can't read.

 

Make sure all the UV islands are in their respective tile, and I also advise you to avoid overlapping UVs.

 

Regards,

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
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Community Beginner ,
Mar 01, 2024 Mar 01, 2024
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Thank you for your response! Woah that's interesting, my UVs don't look like that when using Maya to check on them or move them around. The UV snapshot I've provided is how my UVs look when opening the UV editor for my model. What were the exact steps you took to look at the UVs? Sorry if it's a dumb question, I'm still pretty new. Also, for the body of the model, I remember making sure to cut it, not sure why it's not cut and shows the body of the model as a whole. 

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