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Hi,
I'm a bit lost with this one so I was wondering if someone could help me to figure this out.
I'm trying to export my textures from SP and I want to use the dilation+default background color at export. All the regular maps seems to have the expected color, for example, metalness is black, but with color map it is giving me a pale grey and I have no idea where to change that, the documentation it's quite poor about that, it only says "default color of the Texture Set's channel"
Hope someone can help me.
Thanks!
1 Correct answer
Hi @AndresFHO,
Thanks for the question.
The background color is unfortunately not something you can change. It's a predefined value depending on the type of channel.
If you want to setup a specific background color, you can export the map with the Padding parameter set up to dilation + transparent and make sure to use the Document channels + Normal + AO (with Alpha) output template.
This way, your map will have a transparent backgound and you'll be able to add one in Photoshop or any
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Hi @AndresFHO,
Thanks for the question.
The background color is unfortunately not something you can change. It's a predefined value depending on the type of channel.
If you want to setup a specific background color, you can export the map with the Padding parameter set up to dilation + transparent and make sure to use the Document channels + Normal + AO (with Alpha) output template.
This way, your map will have a transparent backgound and you'll be able to add one in Photoshop or any editing software you like.
Best regards,
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Thank you for your reply Cyril, I was doing what you suggested but I thought that there might be a more straight forward solution. I know it's not a big deal but I wanted to check if it was possible.
Thanks again!

