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Set default color for background at export

Community Beginner ,
Jun 21, 2023 Jun 21, 2023

Hi, 
I'm a bit lost with this one so I was wondering if someone could help me to figure this out. 
I'm trying to export my textures from SP and I want to use the dilation+default background color at export. All the regular maps seems to have the expected color, for example, metalness is black, but with color map it is giving me a pale grey and I have no idea where to change that, the documentation it's quite poor about that, it only says "default color of the Texture Set's channel"
Hope someone can help me. 
Thanks!

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Discussion , Import & Export
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correct answers 1 Correct answer

Adobe Employee , Jun 23, 2023 Jun 23, 2023

Hi @AndresFHO,

 

Thanks for the question.

 

The background color is unfortunately not something you can change. It's a predefined value depending on the type of channel.

 

If you want to setup a specific background color, you can export the map with the Padding parameter set up to dilation + transparent and make sure to use the Document channels + Normal + AO (with Alpha) output template.

 

Dilation + Transparetn.pngexpand image

 

This way, your map will have a transparent backgound and you'll be able to add one in Photoshop or any

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Adobe Employee ,
Jun 23, 2023 Jun 23, 2023

Hi @AndresFHO,

 

Thanks for the question.

 

The background color is unfortunately not something you can change. It's a predefined value depending on the type of channel.

 

If you want to setup a specific background color, you can export the map with the Padding parameter set up to dilation + transparent and make sure to use the Document channels + Normal + AO (with Alpha) output template.

 

Dilation + Transparetn.pngexpand image

 

This way, your map will have a transparent backgound and you'll be able to add one in Photoshop or any editing software you like.

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
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Community Beginner ,
Jun 23, 2023 Jun 23, 2023
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Thank you for your reply Cyril, I was doing what you suggested but I thought that there might be a more straight forward solution. I know it's not a big deal but I wanted to check if it was possible. 
Thanks again!

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