Set default color for background at export
Hi,
I'm a bit lost with this one so I was wondering if someone could help me to figure this out.
I'm trying to export my textures from SP and I want to use the dilation+default background color at export. All the regular maps seems to have the expected color, for example, metalness is black, but with color map it is giving me a pale grey and I have no idea where to change that, the documentation it's quite poor about that, it only says "default color of the Texture Set's channel"
Hope someone can help me.
Thanks!

