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specifying a new [and different] shader model for texture sets . i.e multiple shader use in project

New Here ,
Jul 14, 2021 Jul 14, 2021

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Hi ,

 

as it says; I'd like to know how I can assign different shader models to my individual texture sets using the texture set settings [at least i think thats something to do with it;)?

 

so im after the flow of how to assign a pbr metal rough shader to one texture set and a [different shader] e.g  pbr with alpha blending [for glass] to another texture set and its mesh..

 

thanks in advance.

 

D

 

 

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correct answers 1 Correct answer

Adobe Employee , Jul 14, 2021 Jul 14, 2021

In the drop down for the shader in the Texture Set Settings window, you should see an option to create a new shader instance. This will c reate a second shader for which you can change the shader used in the Shader settings window.

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Adobe Employee ,
Jul 14, 2021 Jul 14, 2021

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In the drop down for the shader in the Texture Set Settings window, you should see an option to create a new shader instance. This will c reate a second shader for which you can change the shader used in the Shader settings window.

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New Here ,
Jul 14, 2021 Jul 14, 2021

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thanks jeremie

 

such a simple thing..new it was using the instance but wasnt that clear that you then needed to go change it back in the shaderr settings and allocate/rename as wanted there.

 

easy when you know how;)

 

thanks again.

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