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Hi ,
as it says; I'd like to know how I can assign different shader models to my individual texture sets using the texture set settings [at least i think thats something to do with it;)?
so im after the flow of how to assign a pbr metal rough shader to one texture set and a [different shader] e.g pbr with alpha blending [for glass] to another texture set and its mesh..
thanks in advance.
D
In the drop down for the shader in the Texture Set Settings window, you should see an option to create a new shader instance. This will c reate a second shader for which you can change the shader used in the Shader settings window.
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In the drop down for the shader in the Texture Set Settings window, you should see an option to create a new shader instance. This will c reate a second shader for which you can change the shader used in the Shader settings window.
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thanks jeremie
such a simple thing..new it was using the instance but wasnt that clear that you then needed to go change it back in the shaderr settings and allocate/rename as wanted there.
easy when you know how;)
thanks again.