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danh69241699
Participant
July 14, 2021
Answered

specifying a new [and different] shader model for texture sets . i.e multiple shader use in project

  • July 14, 2021
  • 1 reply
  • 1434 views

Hi ,

 

as it says; I'd like to know how I can assign different shader models to my individual texture sets using the texture set settings [at least i think thats something to do with it;)?

 

so im after the flow of how to assign a pbr metal rough shader to one texture set and a [different shader] e.g  pbr with alpha blending [for glass] to another texture set and its mesh..

 

thanks in advance.

 

D

 

 

This topic has been closed for replies.
Correct answer Jeremie Noguer

In the drop down for the shader in the Texture Set Settings window, you should see an option to create a new shader instance. This will c reate a second shader for which you can change the shader used in the Shader settings window.

1 reply

Jeremie Noguer
Community Manager
Jeremie NoguerCommunity ManagerCorrect answer
Community Manager
July 14, 2021

In the drop down for the shader in the Texture Set Settings window, you should see an option to create a new shader instance. This will c reate a second shader for which you can change the shader used in the Shader settings window.

danh69241699
Participant
July 14, 2021

thanks jeremie

 

such a simple thing..new it was using the instance but wasnt that clear that you then needed to go change it back in the shaderr settings and allocate/rename as wanted there.

 

easy when you know how;)

 

thanks again.