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Hello everyone,
I've recently included Substance Painter in my workflow and I was wondering if there's any export preset for Unity's LWRP Simple Lit Shader or if someone could show me how could I set up my project with
a custom export preset.
Hello @MetaExperiencesSRL,
Thank you for the message.
There's no preset dedicated to Unity's LWRP, but you can indeed easily build one yourself and we have a documentation page explaining how to.
The only thing you have to know is which maps are needed by Unity and by extension which maps need to be exported from Substance Painter.
Best regards,
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Hello @MetaExperiencesSRL,
Thank you for the message.
There's no preset dedicated to Unity's LWRP, but you can indeed easily build one yourself and we have a documentation page explaining how to.
The only thing you have to know is which maps are needed by Unity and by extension which maps need to be exported from Substance Painter.
Best regards,
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Hello and thanks for your answer,
but what workflow should I start with when first importing the mesh?
I only have "Unity HD Render Pipeline" in my list which is not a specular wofkflow...
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You can also edit the channel available in your current project via Texture Set Settings.
You can than save the current project as a Template for the next ones.
Best regards,
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