• Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers
Exit
1

Triplanar and normalmap

Community Beginner ,
May 21, 2022 May 21, 2022

Copy link to clipboard

Copied

Hey there!

 

I created a tri planar heightmap based normalmap and those are the results (pic attached)

Is there any solution to avoid this kind of "seams"?

 

Thank You for your answer in advance!

TOPICS
Discussion

Views

342

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
May 30, 2022 May 30, 2022

Copy link to clipboard

Copied

I'm interested in this as well. I've been struggling with the tri-planar projection in Painter as it seems to always cause seams at UV island edges with normal and height maps.

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Adobe Employee ,
May 30, 2022 May 30, 2022

Copy link to clipboard

Copied

Hi,

It looks like it might be an issue with the vertex normals of your mesh. Could you check and share them? 

Otherwise, it could be an issue with either your bake or your mesh.

I hope this helps,

Kind Regards,

Geoffroy SC

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Beginner ,
May 30, 2022 May 30, 2022

Copy link to clipboard

Copied

but it's nothing to do with vertex normals. it's a painter baked normalmap, using the position map, but i don't have problem with the direction of the normal, more like the lack of padding of the triplanar (like there is a sharp cut at the border of the uv island)

Thank You for you answer!

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
Nov 14, 2022 Nov 14, 2022

Copy link to clipboard

Copied

LATEST

How typical, Adobe takes over and abandons support.

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Resources