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Participant
March 10, 2022
Answered

UDIM mask Trouble

  • March 10, 2022
  • 1 reply
  • 582 views

The paint can load 4 UDIMs, but 4 mask textures are packed in each UDIM when the UDIM is loaded as a mask. Can you please tell me how to solve this problem?

The model and texture are exported in Houdini.

 

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Correct answer ??10962061

This was done by setting the mask's projection mode to Fill (Match Per UV Tile).
Thank you very much.



””In 
Fill layers (and fill effects), make sure that the projection mode is set to Fill (Match Per UV Tile) to ensure that each image from the sequence is assigned to the right UV Tile in the Texture Set.””

1 reply

Cedric Marchessoux
Community Manager
Community Manager
March 10, 2022

Please have a look to https://substance3d.adobe.com/documentation/spdoc/uv-tiles-197427749.html and https://substance3d.adobe.com/documentation/spdoc/geometry-mask-197427754.html
in order to use the Geometry mask, this way you can select which tile to mask per layer.

??10962061AuthorCorrect answer
Participant
March 11, 2022

This was done by setting the mask's projection mode to Fill (Match Per UV Tile).
Thank you very much.



””In 
Fill layers (and fill effects), make sure that the projection mode is set to Fill (Match Per UV Tile) to ensure that each image from the sequence is assigned to the right UV Tile in the Texture Set.””