The paint can load 4 UDIMs, but 4 mask textures are packed in each UDIM when the UDIM is loaded as a mask. Can you please tell me how to solve this problem?
The model and texture are exported in Houdini.
Please have a look to https://substance3d.adobe.com/documentation/spdoc/uv-tiles-197427749.html and https://substance3d.adobe.com/documentation/spdoc/geometry-mask-197427754.html
in order to use the Geometry mask, this way you can select which tile to mask per layer.
This was done by setting the mask's projection mode to Fill (Match Per UV Tile).
Thank you very much.
””In Fill layers (and fill effects), make sure that the projection mode is set to Fill (Match Per UV Tile) to ensure that each image from the sequence is assigned to the right UV Tile in the Texture Set.””