• Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers
Exit
0

Ugly lined gradients in Substance 3D Painter

Community Beginner ,
Mar 13, 2023 Mar 13, 2023

Copy link to clipboard

Copied

Not sure if this is a bug or a setting that I have wrong, but whenever I create a 3d linear gradient generator on a fill layer with a black mask, the gradients are not smooth. It has these ugly lines that show up on my exports:

 

Kavercon_1-1678728031492.png

Kavercon_2-1678728522966.png

Its almost like the gradient is pixelated when I play with the contrast and the balance of the generator:

Kavercon_3-1678729072444.png

 

I tried to turn off hardware support acceleration shown in the documentation, but there was no change.


Painter version: 8.3.0

Windows 11
cpu - 11th gen intel core i5-11400 @ 2.60ghz

gpu - AMD Radeon RX 6600 XT

Thank you for any help with this issue.

 

TOPICS
Bugs & Crashes , Discussion

Views

1.5K

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines

correct answers 1 Correct answer

Adobe Employee , Mar 14, 2023 Mar 14, 2023

Thank you very much, no need of the SPP, you shared everything I needed to recreat the issue.

 

The issue comes from the Marmoset postition map. The fact is your Position map from Marmoset is an 8-bit bitmap and therefore there is not enough color information for a smooth gradient. You can either change your baking parameter inside Marmoset Toolbag or bake the map directly inside Substance 3D Painter. 

 

8-bit Position map from Marmoset8-bit Position map from Marmoset

 

16-bit Position map from Substance 3D Painter16-bit Position map from Substance 3D Painter

 

For some

...

Votes

Translate

Translate
Adobe Employee ,
Mar 14, 2023 Mar 14, 2023

Copy link to clipboard

Copied

Hello @Kavercon,

 

It doesn't look like a performance issue to me. The 3D linear gradient generator works with the Position map to create the gradient and for me, the problem comes from the map.

Have you baked the maps with Substance 3D Painter ? If not, could you try to bake the Position with it, so we may see if the problem persists ?

 

BakePosition.png

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Beginner ,
Mar 14, 2023 Mar 14, 2023

Copy link to clipboard

Copied

Hello @Cyril Dellenbach,

Thank you for your response.  I did rebake the map in Substance 3D Painter, but the problem persists.

Kavercon_0-1678800761298.png

 

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Adobe Employee ,
Mar 14, 2023 Mar 14, 2023

Copy link to clipboard

Copied

So did you previously use another software for the baking ? Have you made sure the previous map has been replaced in the Texture Set Settings ? Could you show me your position map ? Sorry for all these questions, if you prefer, you can share with me your Substance Project so I may take a look on my side.

 

Keep me posted,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Beginner ,
Mar 14, 2023 Mar 14, 2023

Copy link to clipboard

Copied

Yes I used Marmoset for baking initially.

I rebaked it in Substance Painter, then I replaced the map in SP.

I tried sharing the .spp file but it won't let me attach that file type here. Where can I send you the Substance Project?

In the meantime, here is the low poly fbx that I am currently working on. The position maps, the old (Marmoset) and the new (Substance painter) bake.

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Adobe Employee ,
Mar 14, 2023 Mar 14, 2023

Copy link to clipboard

Copied

Thank you very much, no need of the SPP, you shared everything I needed to recreat the issue.

 

The issue comes from the Marmoset postition map. The fact is your Position map from Marmoset is an 8-bit bitmap and therefore there is not enough color information for a smooth gradient. You can either change your baking parameter inside Marmoset Toolbag or bake the map directly inside Substance 3D Painter. 

 

8-bit Position map from Marmoset8-bit Position map from Marmoset

 

16-bit Position map from Substance 3D Painter16-bit Position map from Substance 3D Painter

 

For some reasons, the map you sent me from Substance Painter is the same as the Marmoset one. So make sure to turn on the Low Poly Mesh as High Poly option when baking with Substance Painter, and make sure to link your new baked texture to the corresponding slot in the Texture Set Settings.

 

Drag and drop the position mapDrag and drop the position map

 

Turn on the optionTurn on the option

 

I hope this helps!

 

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Beginner ,
Mar 14, 2023 Mar 14, 2023

Copy link to clipboard

Copied

LATEST

Ok, I was able to rebake a 16 bit map and it looks a lot better. Thank you!

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Resources