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Weird shapes on bakes mesh

New Here ,
Oct 06, 2021 Oct 06, 2021

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Can someone help me identify or solve the problem for my 3D model in Substance Painter? When I import my model as an FBX from Blender, I learned that before starting to do anything you should bake the mesh. So, I baked the mesh, unchecked the normal and ID. But then (I suppose it's Substance) adds some weird triangles on the mesh. I tried to check if the problem lies within my Blender model, but I can't find any issues there, checked for double faces of vertices, I applied the scale and rotation and that doesn't seem to be the solution. Maybe someone here knows the solution? Thanks in advance!

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Baking

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correct answers 1 Correct answer

Community Expert , Oct 09, 2021 Oct 09, 2021

Do you have any overlapping UV islands? You can check that when unwrapping in Blender.

Dave

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Community Expert ,
Oct 09, 2021 Oct 09, 2021

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Do you have any overlapping UV islands? You can check that when unwrapping in Blender.

Dave

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New Here ,
Oct 09, 2021 Oct 09, 2021

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Thank you, that was indeed the problem. I did not realise that all the loose objects that share one material need to be in the same UV map. Problem solved, thanks for your help!

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Community Expert ,
Oct 09, 2021 Oct 09, 2021

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You're welcome, I'm glad you got it sorted.

Dave

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New Here ,
May 26, 2022 May 26, 2022

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Having the same problem with a model created in Rhino 7, can you post a tutorial for this? how dis you solve the problem in Blender? Thanks

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