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Participant
October 6, 2021
Answered

Weird shapes on bakes mesh

  • October 6, 2021
  • 2 replies
  • 4782 views

Can someone help me identify or solve the problem for my 3D model in Substance Painter? When I import my model as an FBX from Blender, I learned that before starting to do anything you should bake the mesh. So, I baked the mesh, unchecked the normal and ID. But then (I suppose it's Substance) adds some weird triangles on the mesh. I tried to check if the problem lies within my Blender model, but I can't find any issues there, checked for double faces of vertices, I applied the scale and rotation and that doesn't seem to be the solution. Maybe someone here knows the solution? Thanks in advance!

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Correct answer davescm

Do you have any overlapping UV islands? You can check that when unwrapping in Blender.

Dave

2 replies

sarau918456
Participant
May 26, 2022

Having the same problem with a model created in Rhino 7, can you post a tutorial for this? how dis you solve the problem in Blender? Thanks

davescm
Community Expert
davescmCommunity ExpertCorrect answer
Community Expert
October 9, 2021

Do you have any overlapping UV islands? You can check that when unwrapping in Blender.

Dave

Participant
October 9, 2021

Thank you, that was indeed the problem. I did not realise that all the loose objects that share one material need to be in the same UV map. Problem solved, thanks for your help!

davescm
Community Expert
Community Expert
October 9, 2021

You're welcome, I'm glad you got it sorted.

Dave